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| Pac Man Cross Stitch by Everyspoon, on Flickr |
Pac-man is a 'location traversal' game because it involves a player moving through a landscape collecting tokens. Graph theory is used to prove that such games are NP-hard.
Interestingly, he is quoted saying that this kind of analysis is unnecessary for modern games: "Most recent commercial games incorporate Turing-equivalent scripting languages that easily allow the design of undecidable puzzles as part of the gameplay".
Much more detail in the full report over at Technology Review: 'Pac-Man Proved NP-Hard By Computational Complexity Theory'.
The full paper, with the title "Gaming Is A Hard Job, But Someone Has To Do It!" is available in the arxiv.



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